Wednesday, October 20, 2010

Skirmish Update

Relatively newly implemented:
  • Class trees with highlighted ranks and XP; allows changing classes. Only 'available' class trees are shown (usually 1 of the 6 possible).
  • Skill trees with highlighted learned skills, ability to learn skills.
  • Rewritten entity storage; saving and loading really works now, really. Skills, classes, SP/XP, and formations are saved without fail.
  • Cut network traffic down to 10% or so.
  • More data parsing stuff to enable different game effects/actions/states
  • Formations are viewable on the client.
  • Local Network server discovery.
  • Some particle effects.
  • Other stuff too rote to remember.

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