Monday, June 8, 2009

Another Medley

Another Medley. This one was recorded a few weeks ago, but it came out pretty nice. There are a few glaring mistakes, but aside from the obvious ones the playing is pretty good for me.

Of course it's the same style as the rest of my stuff. It's fun to play. :)

Medley 4


Monday, June 1, 2009

Skrimish Update (Again!)

  • Client code is looking a lot better; actions usable, targets are known to clients now, multi-select works.
  • Server UI has some much needed expansion; can show entities of all flavors now in varying forms.
  • Movers are working great. Knockbacks and Dodging effects work. Movers can also now 'leave space', so corpses are no longer in the way. Most corpses despawn instantly now anyway though.
Working on showing cooldowns, using targets and showing targets in the client, retooling the AI scripts to not use every action (unless it's an NPC AI..), and then adding toggles to the AI for certain actions. Probably going to do AoE targetted effects soon too, they sound fun.