- Updated Movement system to handle the hexmap and non-intersection. Working on a priority system for uncontrolled motion (knockbacks and motion inhibitors).
- Working on client; multiselect works, working on acting and invoking shared actions. Protocol for the client works, just need to make the data visible. Since we don't have the display engine yet, graphics are largely eschewed, using a very simple world viewer at the moment.
- Tier 1 classes simple abilities are working and built automatically; still adjusting numbers for balance in the sim, but that's an ongoing task.
- Writing Aux and NPC unit autobuilder for a PvE style simple scenario.
Thursday, May 14, 2009
Skirmish update
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