Thursday, September 29, 2011

Small Update

Wrote a pile of new anims, found a way to use already-implemented stuff to layer animations too, so I've got a 'struck' animation that can play over locomotion and attacks. Adds a lot to see your attacks make them reel.

There're some pretty big timing issues client side still. The client doesn't really understand cause and effect, and on the server most things are instantaneous. Sooo, first you see damage, then the animation, and then the swing actually contacts. Kind of backwards.

In any case, I need to get away from animation and visuals and get onto scenario tools again. Animation is just too... instantly gratifying? Alright, I'll rig up some simple time-delays for the damage-hit event and the damage numbers. It's not cause and effect but it might be good enough.

And then I'll get to scenarios. Hmph.

1 comment:

  1. So...when are you going to start Toastnite up again so we can see these things?

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