Sunday, May 15, 2016

Caravan mission music recording

I did two new raw recordings, in theory for use in Caravan. I didn't really plan out these music selections; I just sort of played. The only constraint was the rough length (the non-combat part of Caravan is currently 6 or 7 minutes), and the combat part is expected to be from 6 or 7 to 15 minutes. I also didn't want it to be the same musical theme as from the tutorial, but a common element or two is still good.

It is raw and unprocessed but here they are:

Caravan Opening Theme: This ended up very slow and quite sad; I think there's hope in there but it takes some working up to. Not inappropriate for the mission, but it might be a little too slow. I was amused to realize a few minutes into recording it that I was playing in 6:4 time. It is not amusing in of itself, its more that I was amused that I didn't already know. :)

Caravan Combat Theme: This is supposed to be a pull from the same theme as above, but with a more pounding energy and constant tension. It bears some similarity to the tutorial's combat theme in the nature of the bass and the beat rhythm; that's alright I think.

I'll listen to them both for a while and decide if I'm gonna keep them.

Lots of Caravan and AI updates to talk about; but the current rule is that it waits for Caravan to have a successful full playthrough! Soon? SOON?! (hopefully)

EDIT: There's some funny resonances in the combat theme that are kind of painful and obviously not intended. I'll have to figure out how to fix those sometime, but I'm honestly not sure how.


  1. Good songs. Not sure how...combaty the combat song is. I'd have to hear it while playing to be sure. But overall they're good.

    1. Yeah, it's not really very combaty, but it is higher energy. With just piano there's only so much combatness to be had :) Experiments will continue.